![]() ![]() WALLS & TILES - is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps.With the pattern editor, you can create any shape and virtually unlimited types of patterns in 3Ds Max® or for use within game engines. OMNITILES - frees patterns from the chains of square tiles.MOSAIC - is a very easy-to-use 3ds max material that creates procedural mosaic walls and floors based on multiple single bitmaps by matching the average bitmap colors to the colors of a source map.CROSSMAP - is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.), for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.Just load any photo, extract colors and your material is ready. COLOR EXTRACT - extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max.AUTOMAP extracts height maps, specular maps and diffuse maps based on photographs. AUTOMAP with AUTOMATERIAL - is a set of 3Ds Max plugins that make material creation based on bitmaps a very simple matter. ![]()
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